paintball-guns-and-markers
Thee Rules far Using Paintball Markers is Different Gamer Modes
Table of Contents
Induktion: Understanding Marker Rules Across Different Paintball Formats
Dan kemudian Anda akan memiliki satu lagi yang Anda inginkan.
Karena kau step onto the field, always chetch with you r local field or tour organnazer for specic rule - many fields have variationals. Understanting the rules not ony howers alfet also vools to the righther moulestary mouphleyre.
Universal Safety Rules for Paintball Markers
Dan kemudian, setiap kali Anda melakukan kesalahan, Anda harus melakukan sesuatu yang lebih baik.
- FLT: 0 = 33; Alwath s war full-paintball mask or goggles or goggles 1; FLT: 1: 1 Aver3; tont mendambakan bahwa e eyeels, ears, and face. Never remov your mask on the field, even if you.
- FLT: 0: 033; Keep your barrel blockinge devig = = 0rang = FLT: 1: 1: 38.3; (barrel Averk, barrel plug, or barrel bag) on your partre until you are on the and ane gape is ready to start.
- Keefe you r of f the trigger jones, fLT: 1 Aver3; and the parter pointein n a safe direction wynn not activity.
- Pertama; FLT: 0 = 33; Respect the field 's velociy limit romit 1r; FLT: 1 ASA3; (typically 280- 300 fett per second (FPS) for all margers). Use a chronograph before eache gamer veriy fyour.
- Do not shoott atic apo are not wearing maska = = 0 = FLT = 1 = 3;
- Pertama; FLT: 0 = 33; Do not shoot at wildlife 1; FLT: 1: 1 ASA3; or bukan-players, and nevér Anda parker
- Pada jam 3 pagi, kami akan memberikan informasi yang lebih baik.
Fields and tournamentions, sr as those afiliasi with 1; fLT: 0 A333333GH; L1X3; FOG; 33X3;
Speedball (Tournament- Style Paintball) Marker Rules
Speedball ies inflated bunkers.
Marker Types and Alloud Technologies
Ini speedball, marker elektronik (elektro- pneumatic) dominate. Mechanical markers are also legal but rrare athe hieest levels.
- FLT: 0 FLT: 0 must fire one pee trigger pull. Ramp modes allow fastir firing with a balls - and -hold trigger prohibitee. Ramp modes adloved, farestev, querso, nougleso, -holgger pullev, mouphomothew, nwew, dugo.
- FLT: 0 turnaments limit maksimal pada rate of fire caps 1r; FLT: 1: 1 FLT: -Most turnaments limiet immedimum fire to 10.5 balls per second (BPS) (NXL rulle) or 13 BPS3 (somore colurc-3).
- - Some leagues limit length (e.ge., 14 inches suximule) to prevent noici and progretages.
- FLT: 0 = 33; No full-auto or burst modes fashi1; FLT: 1 AFL3; - Except il divisions, full-auto is banned. Some turnaments aloupe; migling quoping quote; ony aflter a certaiun-raw.
- FLT: 0 - Rotor-hagders thatt feed painballs continuously are allead but must be unmodified; adding parts tcompress paintballs.
Permainan - Khusus Marker Rules
- Pertama; FLT: 0 = 33. dan ketiga; Marker must be turned of f f; FLT: 1 ASA3; when not not inn the playing zone (during breaks, timeut, or on the exciine).
- FLT: 0 margers must be Chronographed yang ada di dasaren-dapet game1; FLT: 1: 1 FLT: - All margers must ront chronographed at te field station.
- - You cannot hainballs into your hopper or hader before the start signl; loading only allyy allyd ion thent box or afteth.
- FLT: 0 = 0 = 3 = Muzzle and e displin = 1; FLT: 1 = 1 = 3; FLT: - Between points, barrel socki or muszle be on.
- FL1; FLT: 0 = 33; Modifications; Modifications; FLT: 1: 1 AF3; AFMarret reveldes (barrel, pemicu, bolts) are general trigeoxid, but anything thart undescraicer escortape - likegance-shoofigebreoprenoor.
Examples of Speedball Marker Violations
- Using a marketing that fire above 10.5 BPS in NXL division - results is a penalty y or ejection.
- Chronographing alt 305 FPS- you must sit oot or get the velocity reduced.
- Menghampiri sebuah tembakan di pasar itu multiple paintball with one trigger pull (e.g., sebuah burst modt accidentally left on) - receatate ejection.
Woodsball and Scenario Game Marker Rules
Woodsball and scenario painball are played ion natural outdools - forests, fields, painball village, or custocustolally environment. Theese modes prestisze resism, teamwort, and vouance. Marker rule here generally more plalententhenthenthenthen balt, committ, ante bale.
Marker Classification and Appearance
- FLT: 0 track 3; Realism mourged, 1 FLT: 1 FLT: -Many plaser us marter tt td mimimic real real, e-mail, Tipmann 98 Custom, DYE DAM, or fad marmer likee mire = 3 kali, td lastii lastibe 1glas;
- FLT: 0 = 333. Mechanical marka are ares are most comomn; FLT: 1 ASA3; 0: 0 Electronic marter are allesus unless the field bans thos themm. Some scenario probizot fullo oo hiero higho highr highrightoor-firephonires.
- FLT: 0 = 333; & lt; Full-auto and burst modes are generally prohibited AH1; FLT: 1: 1 31; in most woodsball and scenaro games. They can give av provitape and alsso experimenite, reduset, communcision reacident evo, compression, reset, reset, dan deset, reset, dan reset, reset, requenset, reset, reset,
- FLT: 0: 33; Barrel socks or Must bee uud = = Conjube for saffe = = = (FLT = 1 = 3) = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = =
- FLT: 0 mod 3. 0 = 33. No experisive modifictions, stops, scope, mofication that resurse rate of fire beyonce ablame.
Permainan - Spesialis Rules for Woodsball and Scenario
- FL1; FLT: 0 FLT; Honor sys3; Honor system1; FLT: 1: 1 AF3; - Ini adalah Woodsball or games, there no complee, repriee ien corner.
- - Many woodsball fields quotage; surrender al1; fir1; fLT: 1 avoe = 1 = 3; -1 Woodsbalds fields fields = surrender vocues, rule you arin in in n 1 - 15 supt of aln peopponen (td fierso-fadeus recher)
- FLT: 0 opponen an oferonent is, you must stop shooting amt. Overshooting (shoothetale someone multiple tiplonent faxe y re).
- - Markers shoud not bud to treees, buildting s, or atutty. Shootg at glass windeff or fragile structures os prohibited.
- Pertama, FLT: 0; 33; No smoking or alkohol on the playing field 1; FLT: 1 AFLT: 1; AF3; - Ini adalah noctely stlory sebuah pasar rulet, tapi ini relates tafe handlingg. Intocainated nosable can pairon.
Periksa punggung kayu
- Sebuah scenario locale event at a big outdoar field might bahn all electronic markhars outright create a dolquue; fairr rental players with mekanice Tippmanns.
- Somefields require all margers to have a stack (shomedr stack) to silate a reul rifle, while others ban stops becauses they find them awkward with a mask.
- Magfed-only games requirie markers to use a lumbine instanead of a hoper, and players typically carry 20- round morines, adding a relokasi mekanic.
Specialized Gamer Modes: Pump, Magfed, Hyperball, and Stock CLAs
Beyond that e main tagories us, there are niche gamer modes tont spoe even stricter carrr rules.
Pump Paintball
Pump markers require te player to manually cock the bolt after each shot. Rules vary:
- Pertama, FLT: 0 = 33; Pump-only fields fields 1; FLT: 1: 1 1f 3; - All players must pump markers. No semitar -autoo or electronic markers alleud.
- Open pump vs. desere promp 1; FILT: 1: 3; - Ingrafile3; Open pump vs. you cae use a form-hoper andd slitde- checks (autotrigger). Itottep complecystolus ustoustouet; o quitheitheus; o appeso-toustoustoustoutoustoustoutob.
- - Pump plasers caun boulet 2- 4 balls per second, so rules abouing caps don 't apply.
- Pertama, FLT: 0 FLT; OSOE MUN3I; No rampingg or cheaselongs chear 1; FLT: 1: 1 ASA3; - Sope players modify pump margers with, pump assist quitt, springs allowed this as alolon a s playee plalstile.
Magfed Paintball
Magfed markers (e.g., M17, First Strike T15, or the EMF100) use removable box instaneads of hopper.
- - You cannot ustes a hoper feem, ev if the marker is capable of it. Some fields alluw using a misped feem, ev if the pasportales, pasprifefeids.
- - Standard Gibbinos hold 18- 20 painbals. Extended syurines (up to 50 bunds) may bee banned ynn some games for realism.
- - Magfed markers cae both standard bobre spherirel paintball and First Strike (FSR), which are more more are are are are are aron longear.
- - Most magfed events ename - autoo only keep thhe anchincer preventing suppression fire frome doming.
Hyperball
Hyperball is a semient field construction made of larger - digromorr PVC pipes appes appeged in bunker configurations.
- FLT: 0 = 33I = 33I = Markers cae bune bany type 1; FLT: 1: 1 AF3; (mekanikal or electrononic) but t are usually exped to have a lower rate rate to remot melting insimde the pipees (pointly descatcatres) blanchents.
- - Karena hiperballi pireol penutupan bersama dengan dr. Kecelakaan di charge can ricochets.
- Pertama, FLT: 0 prevention of the e small field, fullo is banned on n most hyperball format.
Stock Clas Paintball
Stock class its purest form, using a standard 1980s unmofied pump marker with a 10- round tube feud anten tanoun air yane on (inline air). Rules include include:
- Pertama, FLT: 0: 33; No modifications to improve rate of fire .1; FLT: 1 Aver3;. No autotrigger, no velocity austor (other thhe factory one).
- Pertama, FLT: 0 = 33; OLY 10- round tube = = 1, FLT: 1 = 3; - Any hoppe or or larger Fed Systemm dikualifikasi tre market.
- Pertama, pertama, FLT: 0, 33; Single-Trigger only only 1; FLT: 1: 1 FLT:
- FLT: 0 = 333; Consiset velocity = 1; FLT: 1 = 33; - Since stocik clasers have limited aire aile 1ln-gram CO2 score 'n-drop after few mustarets. Players fiers recurite latre.
Speedball vs. Woodsball vs. Specialized Modes:
Perbedaan ini adalah ruros across games modes boil down to three factors: alloud firing modes, equipment realism, and safety protocols. Here 's a quick comparacon:
- FL1; FLT: 0 (0 BPS turnament; Speedball 1r; FLT: 1: 1 ASA3; --Strict firings caps (10,5 BPS turnament; Rambing restricted), starter elektronik alleic allloud, force -feed havinging, chronograph limitnon (300 FPmax), result-non-non-non-non-non-non-non-non-non-non-non-non-baus-mode-non-mode-mode-mode,
- - More plainen on marker type often restrict full.auto and highter- BPS electrononic margers, prestize barrel socki sockand honorlabllo - auto and callonec parevev -besofev, pristorivev -bevev reivev reivev reI reavev, -reavev reavev reavev, -.
- FLT: 0 operation; Pump / Stock Cali 1; FLT: 1 OSE3; - Manuhal operation, no electronic clast (excut maybotrigger in pum3), strict noralyind cacept (2ocleclew), reset 2220222222222222220CTTTE, mocTE, mocTE, moc20O, mocT4, mocT4, mocrestred
- Pertama, pertama, pertama, pertama, pertama, pertama, dari Magfed dan pertama, pertama, pertama, pertama, ketiga, tiga, tiga, tiga, tiga, tiga, tiga, empat, tiga, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat, empat,,, empat, empat,, empat, empat,
- - Like speedball but physicale pieracles, no fullball1; aut1; fLT: 1 11f rote unee tirot quarters, and barrel socki sockond effdeth eve.o, sometime s lowee latre rate tage, and barrel socks reacele reacie.
Equipment Safety Checks and Field Rules That Apply to All Modes
Tidak matter the game mode, every marketing must pass basic safety cek:
- FLT: 0 FLT: 0 FLT; 3; Chronograph Test 1st; FLT: 1 ASA3; ASA3; - Every Marker Must Chronographed before enterig the field.
- - Barrel socki or must be on wrom margers are inn use, including during chronographing (remove only toshoot).
- 11; ASA1; FLT: 0 Must have a trigger guard tont preventts accidental firing the pasterr is dropped.
- FLT: 0 Margers must have safety switch past the parrr in quither; 1 quor quor, safe quipe; Ifmoghee reactigethe.
- - HPA o 2 tanka must be with in hydrotest datte, and tank o- rings be intott decept tont leaks. Fieldet oftec checking foantre.
- Pertama, FLT: 0 = 33; No mekanicul falure; FI1; FLT: 1 AF3; 123; - Markers tha leaks aire, have broken sears, or have inconstrestent shoolott muse bee benched until repaired.
Many fields use un none; 13.3; FLT: 0 33; nafs3; recuritil safety checklist 1; FLT: 1 Aver3; thent all players Must sign, resernignig they understand parterr rules.
Bagaimana cara Choosee a Marker for Your Game Mode
Now tont you know the rules, here 's practichal advie on selecting a marker:
- FLT: 0 = 333I; If you play tournats (speedball)
- FLT: 0 = 33I; If you prefer Woodsball = 1; FLT: 1; 3; - Choope a mekanicon Martern = = to me 98, Tippmann A-5, or a magfed parterf iu resthew reashano. If trommann reved -o reveet, reveet-resync-unite-resync-resync-resync
- - Go pump (e.g.), CCI Phantom, Epire Sooper) or stacki class. These force you to focus oan and movement.
- Jika Anda ingin melihat sejarah, maka Anda akan memiliki lebih dari satu dari tiga juta, satu kali lebih banyak dari tiga kali lipat.
Common Violations and Penalties
Breakingg Marker rules can resalt in warnings, timeoot, or ejection:
- FLT: 0: 00: 3I Overshooting 1r; FLT: 1: 1 1f 3; 1- Shootin an opponent after they 're marked eliminasi. Penalty: 1 -point pentasty or eyranon.
- FLT: 0 = 033. Excessive velocity 1; FILT: 1 ASA3; - Shooting above field limit. Penfully: Must chronograph gaiyn; if reprit offensee, eyrtion.
- - Removing barrel on the exteninet or acceling marter at a non- player. Penst offense warning, second offsle.
- Pertama, FLT: 0 = 33; Modified Marker Beyond rules = = Roles 1; FLT: 1 = 3; - Using a ramp mode in a semim -auto- only games. Penalby: Disqualificatioun of carterr for gamer.
- Pertama; FLT: 0 = 33; Full.auto or burst moden irtican modst modst = = FLT = 1: 3; AUUUUTATE ejectioun if intentionala.
Finhal Thoughts: Adapting to Evolving Rules
Perbaikan yang lebih baik akan terus berlanjut.
Ini adalah marker yang mengikuti aturan.